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Police recognition and evidence status on the HUD — GTA VI.

Gameplay guide

Aug 28, 2026GTA VI Companion Editorial Desk

GTA 6 Wanted System Explained: Six Stars, Police Recognition and Evidence

What GTA 6’s Extended Look confirms about the six-slot wanted scale, police recognition, evidence status, search areas and getaway tactics.

The Extended Look visibly shows six slots on the wanted scale.
The HUD displays recognition and evidence-related status during a chase.
A search area appears on the minimap while police look for the suspects.

Overview

What this guide is for

GTA 6’s police system looks more readable and more situational than a simple row of stars. In the official Extended Look, the HUD exposes a six-slot wanted scale, recognition and evidence status, while chases show vehicle swaps and abandoned getaway cars. Here is what the footage confirms — and what Rockstar has not explained yet.

Six wanted stars are visible, but the rules remain unknown

The store robbery sequence clearly displays six star-shaped slots. That is direct visual evidence that GTA VI can represent a six-level wanted scale; it does not, by itself, reveal which agencies or units arrive at each level.

Treat claims about the return of military pursuit or a specific six-star response as unconfirmed until Rockstar documents them or the final game shows them.

Recognition, evidence and the search area

During the vehicle chase, the interface communicates whether police can recognize the suspects and whether evidence is associated with the crime. The minimap also draws a search zone rather than treating every officer as permanently omniscient.

That points to a system where breaking sight, changing circumstances and leaving the search area matter. The footage does not establish how long recognition lasts or which actions erase evidence.

Why getaway cars and vehicle swaps may matter

The presentation repeatedly connects robberies to preparation: masks, a getaway vehicle, a chase and then a burning car left behind. This suggests the escape is a sequence to manage, not only a sprint until the stars disappear.

For the broader robbery flow, see our guide to disguises and getaway cars. Every relevant frame is also indexed in the Extended Look frame archive.

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